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shido_shinme's Journal
Created on 2005-06-15 18:17:22 (#7441788), last updated 2009-08-14
144 comments received, 249 comments posted
Basic Account [Gift]
107 Journal Entries, 0 Tags, 1 Memory, 0 Virtual Gifts, 6 Userpics
| Name: | shido_shinme |
|---|---|
| Birthdate: | 09-25 |
| Location: | Konoha |
Character Name: Shido Shinme
Character Journal:
shido_shinme
Age: 18
Hair Color: White
Eye Color: Blue-grey
Height: 6’1”
Parents: Shido Kan, Shido Sakura (not Haruno Sakura)
Appearance Description: Physically Shinme is tall, slender, and tough; his body shows the results of an almost destructive single-mindedness towards training, but his true strength lies in his mind. His blue grey eyes hold a cold power that bespeaks his intensely focused intellect. White cornrows run back from his forehead protector, ending in long braids that fall most of the way down his back. The white of his hair matches in color the abrasion scars that ring his neck, and the burn scars that lace his torso and back. Shinme’s facial features are smooth, clear, and might even be called beautiful (by someone with more guts then brains), but they are always hidden behind a mask.
Clothing Description: Since joining Anbu, Shinme’s worn the required uniform with only one modification: his face below his eyes, his hands, and any other areas where skin would normally be visible are wrapped in bleached white canvas bandages.
Personality: Calm, collected, cold, graceful. Shinme is a scientist, a soldier, and a torturer. He has devoted his life in its every respect to the pursuit of power toward the protection of the people of Konoha, and though he can sound relaxed, even friendly at times, that relaxation is thin façade over a mind like a drawn sword.
Short Blurb: Psychotic scientist.
Anything Else: Shinme graduated the academy a year late because he often missed class and failed to turn up for the exam entirely. This was not due to lack of responsibility, but rather to an overwhelming devotion to his own training and pursuit of his own studies. Since then, his attitude has changed little. He has never been one to pursue power by learning from others, and instead believes completely in his own abilities, in his strength, and his creativity.
Quotes: Think in silence, move in silence, kill in silence, live in silence.
HEX

Hex:
• Ninjutsu: Shinme’s strength and his passion.
• Intelligence: Very, very high. Shinme’s mastery of the sciences of ninjutsu and combat are boath broad, and deep.
• Stamina: Modestly good. Since the discovery of the source of his weak constitution, Shinme has been steadily working to rectify the mistake.
• Chakra control: Very good. Curse seals require very skillful manipulation.
• Speed: Spades.
• Weapons: Shinme has become an accomplished expert in Iaido.
• Genjutsu: pretty ugly. Shinme simply possesses no talent for Genjutsu. It continues to frustrate him.
• Taijutsu: Better then poor but never a strength. Shinme’s taijutsu is like a fifty year old street fighter. It’s not pretty, but somehow it seems to work anyway.
About the Shido Clan:
The Shido Clan were farmers descended from the third brother of the first and second Hokage. They have always utilized ninjutsu techniques as part of their farming, but have also remained strictly pacifist and private. When Shinme was six the clan was wiped out by a surgical strike team of enemy nin, and Shinme was the only survivor. He was taken in by the Godaime, and consequently decided to devote himself to the pursuit of the life of the Shinobi with the ultimate goal of creating a new bloodline jutsu that would make the Shido clan “invincible.” In recent years Shinme has apparently accomplished this goal, but the consequences seem to weigh heavily on him.
Shinme’s Jutsu:
Mokoton Hijutsu Juka Koutan: Birth of Trees Technique: combining mastery of the elements of water and earth, and the special qualities of his own unique connection with plants, Shinme is able to harness the technique of the Second Hokage, and cause plants to grow at explosive speeds from thin air, and in whatever shape he devises. This technique uses an enormous amount of chakra, and even Shinme as a jounin can not use it to its full potential.
Kusaki Mane: Plant copy: causes plant life to copy the user’s movements.
Kusaki sokubaku: Plant bind: causes plant life to attempt to wrap around the target preventing its movement.
Surodoi Youshin no Jutsu: Leaf blades technique: infuses chakra into all the leaves in the area of effect so they become become stiff and sharp.
Enjaku no Jutsu: The death of the Buddha technique: to directly transform physical organic matter into chakra. This is a perfect inverse of the Birth of Trees Technique with one exception: it requires such intense focus that it may not be performed at range and requires that the user be touching his target. The effect of physical corrosion happens immediately and only while the target is being touched by the user, but the chakra gained from it may be used at will. Note that the target has full use of the extra power.
Kareru no Jutsu: Wither technique: forces the plants in the area to expel all their water out their roots into the ground, simultaneously killing them and turning the area into an entrapping swamp.
Jukai hinanjo No Jutsu: Forest Shelter technique: Move through or take shelter in living plant life. (Orichimaru from the second exam)
Tree Form Technique: user grows a thick, thorny, bark-like armor over his entire body.
Shinme’s bloodline Jutsu:
Shinkeitai: True form technique.
The purpose behind Shinme’s obsessive study of medical and sealing techniques was to develop this Jutsu. The primary purpose of the technique is to transform the user’s body into a living incorporeal chakra ghost and back again at will. Shinme’s approach to this goal was to design a blood seal to contain and control chakra that encapsulates and emulates the entirety of the body’s physical construction by bonding directly with the DNA. When activated the user transforms his or her physical body explosively into chakra that continues to maintain its form and function as a vessel for their consciousness through the design of the seal. The process of destroying the body and rebuilding it is similar to the death of the Buddha technique, and the birth of trees technique respectively, but far more complicated and specific.
As with many advanced bloodlines, the Shinkeitai has three levels of activation, and they are as follows:
Shinkeitai First Release:
Prerequisite: Must be Shido clan, must have signed the contract in Shinme's family shrine that says when you die your soul won't do the normal business but will be eaten by the death god to spend eternity in his belly. (like Sarlacc but longer)
Effect: Shinkeitai user can transform his or her own biomass into chakra and visa versa. Biomass generates a huge amount of chakra, as we've seen from the show, but the effects are painful and harmful. Useful for healing wounds in a hurry, regenerating limbs, and power pumping in those moments of desperation.
Drawback: Owy suck much.
Shinkeitai Second Release:
Prerequisite: Must have mastered the first release, and be absolutely willing to die to complete the task for which the second release is being activated.
Effect: user can transform their body, in part or in whole, into an invisible incorporeal chakra entity. In this form they are virtually undetectable, nearly invincible, and can seriously fuck people up by attacking the chakra systems directly.
Drawback: Can't interact with anything that doesn't have a chakra system, so tend to deal damage when trying to redirect movement. Also, it takes more chakra to recreate the body then you get for destroying it, so if the shinkeitai user isn't careful how much chakra they expend while in ghost form they can get stuck that way and are totally bat-screwed.
Shinkeitai Final Release:
prerequisite: Must have achieved total mastery of the second release, and some of their blood must have been spilled recently by an enemy.
Effect: Remember the Shimigami that the Third summoned to eat Orichimaru's soul? The final release turns the shinkeitai user into one of those. They can switch between corporeal and incorporeal at will, travel through any surface, and eat people's souls. When they eat people's souls they gain chakra.
Drawback: the more they eat, the more shimigami they become. Go too dark side and you'll be setting a rampant super-powered god of death loose on the countryside. Also, when you end the final release the shimigami carries away a piece of your soul, leaving you slightly incomplete. On full moons you'll be slightly translucent, and you'll feel empty forever.
Seal Technique Laboratory Results:
Shinkeitai #14: soul stasis seal: A seal technique that causes the subject’s chakra to permeate their body and freeze solid. The result is a state of suspended animation; the subject is unconscious and immune to any stimulus as long as they continue to have chakra in their system. Once the chakra runs out, the subject dies.
Shinkeitai #22: Capacitor: acts as a chakra capacitor, increasing the subject’s maximum chakra capacity. Side effects are similar to those of lotus. Seal self destructs after one use. Side effects also include permanently decreased chakra capacity after use.
Shinkeitai #40: Lotus breaker. A seal that replaces the normal control functions on the first gate, allowing the user conscious control without training. Side effects include slowed physical and chakra regeneration after the gate is closed, intense psychological and physical strain, and severely decreased chakra control ability during release.
Shinkeitai #49: Plant Enjaku Seal: a seal that causes plant cells to slowly recompose into chakra. Effects are uncontrolled and immediate, continuing until the plant is gone. This seal was developed as a step in the direction of the final Shinkeitai as well as the Enjaku No jutsu.
Shinkeitai #87: Partial Shinkeitai: The final and ‘true’ ghost form technique, exept that the seal is only applied to Shinme’s right arm.
1008 total Shinkeitai attempts at present.
6 successful
1002 failed
Empowered Seeds #04: a seal that allows foreign chakra be pumped into a seed, similar in form to shinkeitai #22, the chakra in the seed is merely contained. Only the seed’s internal systems may access this chakra, i.e. it grows naturally at an increased rate. Side effects include sudden death of plant shortly after reaching full growth.
Empowered Seeds #19: a more effective version of Empowered Seeds; this seal allows the chakra stored in the seed to be utilized by an external user for the specific purpose of the Mokoton Hijutsu Juka Koutan. Side effects include sudden death of plant shortly after reaching full growth.
Empowered seeds #24: Soldier Snacks: A modification of Empowered Seeds #04 that allows the stored chakra to be absorbed into a foreign system through digestion. Side effects include extreme weariness and possible over taxation of muscle system.
24 total Empowered Seed attempts at present.
3 successful
21 failed
Summoning Seal #9: Pull point A: subject object is summoned to the location of linked summoning Seal #12.
Summoning Seal #12: Transit Node A: Functions as a target point for subject of Summoning Seal #9. This seal must be applied and bound to a living organism. Subject organism must have sufficient chakra to perform the summons, even though the seal performs the mechanics.
Summoning Seal #26: Pull point B: Same as Summoning Seal #9 only works with organisms as well, provided that a drop of the subject's blood is applied to the seal.
Summoning seal #29: Transit Node B: The target point for Summoning Seal #26, has the same requisites and results as Summoning seal #12.
29 Total Summoning Seal attempts at present.
4 successful
25 failed
Plant breeder 04: genetic locator: a seal that allows a specific genetic quality of a plant to be localized and passed directly to the plant’s progeny. Side effects include drastically decreased life-span of subject.
4 Total Plant Breeder seal attempts at present.
1 successful
3 failed.
1 modified curse seal weaponization attempt.
1 failed.
Total 1066 attempted seal jutsu
14 successful
1052 failed.
Mission Count:
S: 9
A: 42
B: 97
C: 39
D: 2
Character Journal:
Age: 18
Hair Color: White
Eye Color: Blue-grey
Height: 6’1”
Parents: Shido Kan, Shido Sakura (not Haruno Sakura)
Appearance Description: Physically Shinme is tall, slender, and tough; his body shows the results of an almost destructive single-mindedness towards training, but his true strength lies in his mind. His blue grey eyes hold a cold power that bespeaks his intensely focused intellect. White cornrows run back from his forehead protector, ending in long braids that fall most of the way down his back. The white of his hair matches in color the abrasion scars that ring his neck, and the burn scars that lace his torso and back. Shinme’s facial features are smooth, clear, and might even be called beautiful (by someone with more guts then brains), but they are always hidden behind a mask.
Clothing Description: Since joining Anbu, Shinme’s worn the required uniform with only one modification: his face below his eyes, his hands, and any other areas where skin would normally be visible are wrapped in bleached white canvas bandages.
Personality: Calm, collected, cold, graceful. Shinme is a scientist, a soldier, and a torturer. He has devoted his life in its every respect to the pursuit of power toward the protection of the people of Konoha, and though he can sound relaxed, even friendly at times, that relaxation is thin façade over a mind like a drawn sword.
Short Blurb: Psychotic scientist.
Anything Else: Shinme graduated the academy a year late because he often missed class and failed to turn up for the exam entirely. This was not due to lack of responsibility, but rather to an overwhelming devotion to his own training and pursuit of his own studies. Since then, his attitude has changed little. He has never been one to pursue power by learning from others, and instead believes completely in his own abilities, in his strength, and his creativity.
Quotes: Think in silence, move in silence, kill in silence, live in silence.
HEX

Hex:
• Ninjutsu: Shinme’s strength and his passion.
• Intelligence: Very, very high. Shinme’s mastery of the sciences of ninjutsu and combat are boath broad, and deep.
• Stamina: Modestly good. Since the discovery of the source of his weak constitution, Shinme has been steadily working to rectify the mistake.
• Chakra control: Very good. Curse seals require very skillful manipulation.
• Speed: Spades.
• Weapons: Shinme has become an accomplished expert in Iaido.
• Genjutsu: pretty ugly. Shinme simply possesses no talent for Genjutsu. It continues to frustrate him.
• Taijutsu: Better then poor but never a strength. Shinme’s taijutsu is like a fifty year old street fighter. It’s not pretty, but somehow it seems to work anyway.
About the Shido Clan:
The Shido Clan were farmers descended from the third brother of the first and second Hokage. They have always utilized ninjutsu techniques as part of their farming, but have also remained strictly pacifist and private. When Shinme was six the clan was wiped out by a surgical strike team of enemy nin, and Shinme was the only survivor. He was taken in by the Godaime, and consequently decided to devote himself to the pursuit of the life of the Shinobi with the ultimate goal of creating a new bloodline jutsu that would make the Shido clan “invincible.” In recent years Shinme has apparently accomplished this goal, but the consequences seem to weigh heavily on him.
Shinme’s Jutsu:
Mokoton Hijutsu Juka Koutan: Birth of Trees Technique: combining mastery of the elements of water and earth, and the special qualities of his own unique connection with plants, Shinme is able to harness the technique of the Second Hokage, and cause plants to grow at explosive speeds from thin air, and in whatever shape he devises. This technique uses an enormous amount of chakra, and even Shinme as a jounin can not use it to its full potential.
Kusaki Mane: Plant copy: causes plant life to copy the user’s movements.
Kusaki sokubaku: Plant bind: causes plant life to attempt to wrap around the target preventing its movement.
Surodoi Youshin no Jutsu: Leaf blades technique: infuses chakra into all the leaves in the area of effect so they become become stiff and sharp.
Enjaku no Jutsu: The death of the Buddha technique: to directly transform physical organic matter into chakra. This is a perfect inverse of the Birth of Trees Technique with one exception: it requires such intense focus that it may not be performed at range and requires that the user be touching his target. The effect of physical corrosion happens immediately and only while the target is being touched by the user, but the chakra gained from it may be used at will. Note that the target has full use of the extra power.
Kareru no Jutsu: Wither technique: forces the plants in the area to expel all their water out their roots into the ground, simultaneously killing them and turning the area into an entrapping swamp.
Jukai hinanjo No Jutsu: Forest Shelter technique: Move through or take shelter in living plant life. (Orichimaru from the second exam)
Tree Form Technique: user grows a thick, thorny, bark-like armor over his entire body.
Shinme’s bloodline Jutsu:
Shinkeitai: True form technique.
The purpose behind Shinme’s obsessive study of medical and sealing techniques was to develop this Jutsu. The primary purpose of the technique is to transform the user’s body into a living incorporeal chakra ghost and back again at will. Shinme’s approach to this goal was to design a blood seal to contain and control chakra that encapsulates and emulates the entirety of the body’s physical construction by bonding directly with the DNA. When activated the user transforms his or her physical body explosively into chakra that continues to maintain its form and function as a vessel for their consciousness through the design of the seal. The process of destroying the body and rebuilding it is similar to the death of the Buddha technique, and the birth of trees technique respectively, but far more complicated and specific.
As with many advanced bloodlines, the Shinkeitai has three levels of activation, and they are as follows:
Shinkeitai First Release:
Prerequisite: Must be Shido clan, must have signed the contract in Shinme's family shrine that says when you die your soul won't do the normal business but will be eaten by the death god to spend eternity in his belly. (like Sarlacc but longer)
Effect: Shinkeitai user can transform his or her own biomass into chakra and visa versa. Biomass generates a huge amount of chakra, as we've seen from the show, but the effects are painful and harmful. Useful for healing wounds in a hurry, regenerating limbs, and power pumping in those moments of desperation.
Drawback: Owy suck much.
Shinkeitai Second Release:
Prerequisite: Must have mastered the first release, and be absolutely willing to die to complete the task for which the second release is being activated.
Effect: user can transform their body, in part or in whole, into an invisible incorporeal chakra entity. In this form they are virtually undetectable, nearly invincible, and can seriously fuck people up by attacking the chakra systems directly.
Drawback: Can't interact with anything that doesn't have a chakra system, so tend to deal damage when trying to redirect movement. Also, it takes more chakra to recreate the body then you get for destroying it, so if the shinkeitai user isn't careful how much chakra they expend while in ghost form they can get stuck that way and are totally bat-screwed.
Shinkeitai Final Release:
prerequisite: Must have achieved total mastery of the second release, and some of their blood must have been spilled recently by an enemy.
Effect: Remember the Shimigami that the Third summoned to eat Orichimaru's soul? The final release turns the shinkeitai user into one of those. They can switch between corporeal and incorporeal at will, travel through any surface, and eat people's souls. When they eat people's souls they gain chakra.
Drawback: the more they eat, the more shimigami they become. Go too dark side and you'll be setting a rampant super-powered god of death loose on the countryside. Also, when you end the final release the shimigami carries away a piece of your soul, leaving you slightly incomplete. On full moons you'll be slightly translucent, and you'll feel empty forever.
Seal Technique Laboratory Results:
Shinkeitai #14: soul stasis seal: A seal technique that causes the subject’s chakra to permeate their body and freeze solid. The result is a state of suspended animation; the subject is unconscious and immune to any stimulus as long as they continue to have chakra in their system. Once the chakra runs out, the subject dies.
Shinkeitai #22: Capacitor: acts as a chakra capacitor, increasing the subject’s maximum chakra capacity. Side effects are similar to those of lotus. Seal self destructs after one use. Side effects also include permanently decreased chakra capacity after use.
Shinkeitai #40: Lotus breaker. A seal that replaces the normal control functions on the first gate, allowing the user conscious control without training. Side effects include slowed physical and chakra regeneration after the gate is closed, intense psychological and physical strain, and severely decreased chakra control ability during release.
Shinkeitai #49: Plant Enjaku Seal: a seal that causes plant cells to slowly recompose into chakra. Effects are uncontrolled and immediate, continuing until the plant is gone. This seal was developed as a step in the direction of the final Shinkeitai as well as the Enjaku No jutsu.
Shinkeitai #87: Partial Shinkeitai: The final and ‘true’ ghost form technique, exept that the seal is only applied to Shinme’s right arm.
1008 total Shinkeitai attempts at present.
6 successful
1002 failed
Empowered Seeds #04: a seal that allows foreign chakra be pumped into a seed, similar in form to shinkeitai #22, the chakra in the seed is merely contained. Only the seed’s internal systems may access this chakra, i.e. it grows naturally at an increased rate. Side effects include sudden death of plant shortly after reaching full growth.
Empowered Seeds #19: a more effective version of Empowered Seeds; this seal allows the chakra stored in the seed to be utilized by an external user for the specific purpose of the Mokoton Hijutsu Juka Koutan. Side effects include sudden death of plant shortly after reaching full growth.
Empowered seeds #24: Soldier Snacks: A modification of Empowered Seeds #04 that allows the stored chakra to be absorbed into a foreign system through digestion. Side effects include extreme weariness and possible over taxation of muscle system.
24 total Empowered Seed attempts at present.
3 successful
21 failed
Summoning Seal #9: Pull point A: subject object is summoned to the location of linked summoning Seal #12.
Summoning Seal #12: Transit Node A: Functions as a target point for subject of Summoning Seal #9. This seal must be applied and bound to a living organism. Subject organism must have sufficient chakra to perform the summons, even though the seal performs the mechanics.
Summoning Seal #26: Pull point B: Same as Summoning Seal #9 only works with organisms as well, provided that a drop of the subject's blood is applied to the seal.
Summoning seal #29: Transit Node B: The target point for Summoning Seal #26, has the same requisites and results as Summoning seal #12.
29 Total Summoning Seal attempts at present.
4 successful
25 failed
Plant breeder 04: genetic locator: a seal that allows a specific genetic quality of a plant to be localized and passed directly to the plant’s progeny. Side effects include drastically decreased life-span of subject.
4 Total Plant Breeder seal attempts at present.
1 successful
3 failed.
1 modified curse seal weaponization attempt.
1 failed.
Total 1066 attempted seal jutsu
14 successful
1052 failed.
Mission Count:
S: 9
A: 42
B: 97
C: 39
D: 2
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